Roombageddon is an action game I developed with Matt Ellis in nine days for Godot Wild Jam #94.
In this game, the player assumes the role of a robotic vacuum cleaner fighting back against everyday household objects that have come to life and chosen violence. The core gameplay loop has a big emphasis on loot, where each enemy type has a chance of dropping an ‘ability card’.
Ability cards represent Common, Rare, or Legendary versions of abilities. They allow players to acquire enemy abilities and equip them at the end of each level.
Unlike many other action RPGs, physics plays a major role in Roombageddon. Enemies have fully physics-enabled collision, and most abilities have varying degrees of knockback strength, leading to fun ways in which to collide with enemies and push them around.
Highlights of my work on this game include: