Protocraft is a multiplayer RPG I started developing in late January 2026 using Unreal. It’s primarily an exercise in designing and implementing the kind of gameplay mechanics typically seen in survival crafting games.
This project uses the Gameplay Ability System (GAS). It implements server-authoritative gameplay features using GAS to power gameplay attributes, effects, and abilities.
To read more about GAS, see my 2024 write-up.
Current features include: