Tura's Tale

A networked action RPG demo built in Unity 6

Tura’s Tale is a demo I started developing in Unity last year and recently picked up again. My goal with this project is to develop a polished vertical slice for a stylised, semi-casual action RPG, bringing together a number of key systems with an emphasis on quality, robustness, and satisfying gameplay.

Highlights in the current version of the project include:

Dialogue System

A custom dialogue system complete with a dialogue graph editor

Interaction System

Component-driven player interactions for combat, interacting with NPCs, and more

Footstep Audio

Material-aware footstep sound effects integrated with the MicroSplat terrain system

Networking

Multiplayer via Netcode for GameObjects

Media

In-game screenshot 1
In-game screenshot 2
Network visualisation
Dialogue graph editor