<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>rick.me.uk</title><description>Senior software engineer based in the UK</description><link>https://www.rick.me.uk/</link><item><title>Devlog: Flecs City (Part 4)</title><link>https://www.rick.me.uk/posts/2026/05/devlog-flecs-city-part-4-cmake-to-zig/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2026/05/devlog-flecs-city-part-4-cmake-to-zig/</guid><description>From CMake to Zig, and setting up GoogleTest</description><pubDate>Sun, 24 May 2026 00:00:00 GMT</pubDate></item><item><title>New VPS</title><link>https://www.rick.me.uk/posts/2026/05/new-vps/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2026/05/new-vps/</guid><description>Migration from DigitalOcean</description><pubDate>Tue, 12 May 2026 00:00:00 GMT</pubDate></item><item><title>Devlog: Flecs City (Part 3)</title><link>https://www.rick.me.uk/posts/2026/01/devlog-flecs-city-part-3-ecs-replication/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2026/01/devlog-flecs-city-part-3-ecs-replication/</guid><description>ECS replication system</description><pubDate>Sun, 18 Jan 2026 00:00:00 GMT</pubDate></item><item><title>Devlog: Flecs City (Part 2)</title><link>https://www.rick.me.uk/posts/2025/09/devlog-flecs-city-part-2-library-and-architecture-changes/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2025/09/devlog-flecs-city-part-2-library-and-architecture-changes/</guid><description>Library and architecture changes</description><pubDate>Thu, 25 Sep 2025 00:00:00 GMT</pubDate></item><item><title>Devlog: Flecs City</title><link>https://www.rick.me.uk/posts/2025/05/devlog-flecs-city/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2025/05/devlog-flecs-city/</guid><description>A C++ sandbox project for exploring game architecture</description><pubDate>Wed, 14 May 2025 00:00:00 GMT</pubDate></item><item><title>Unreal Engine: Gameplay Ability System</title><link>https://www.rick.me.uk/posts/2024/12/unreal-engine-gameplay-ability-system/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2024/12/unreal-engine-gameplay-ability-system/</guid><description>An overview of Unreal Engine&apos;s framework for gameplay actions &amp; effects</description><pubDate>Sun, 22 Dec 2024 00:00:00 GMT</pubDate></item><item><title>C++ Profiling in Unreal Engine 5</title><link>https://www.rick.me.uk/posts/2024/12/cpp-profiling-in-unreal-engine-5/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2024/12/cpp-profiling-in-unreal-engine-5/</guid><description>A walkthrough of profiling in UE using first- and third-party tools</description><pubDate>Tue, 17 Dec 2024 00:00:00 GMT</pubDate></item><item><title>From VS Code to Neovim</title><link>https://www.rick.me.uk/posts/2024/12/from-vscode-to-neovim/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2024/12/from-vscode-to-neovim/</guid><description>A summary of my switch to Neovim as my main editor</description><pubDate>Sun, 15 Dec 2024 00:00:00 GMT</pubDate></item><item><title>Advent of Code in Odin</title><link>https://www.rick.me.uk/posts/2024/10/advent-of-code-in-odin/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2024/10/advent-of-code-in-odin/</guid><description>Setting up VS Code for Odin and AoC</description><pubDate>Mon, 07 Oct 2024 00:00:00 GMT</pubDate></item><item><title>Custom URL formats in Astro</title><link>https://www.rick.me.uk/posts/2024/03/custom-url-formats-in-astro/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2024/03/custom-url-formats-in-astro/</guid><description>How to construct static URLs with multiple parameters</description><pubDate>Fri, 15 Mar 2024 00:00:00 GMT</pubDate></item><item><title>Phase: An Experimental Web Framework</title><link>https://www.rick.me.uk/posts/2023/11/phase-an-experimental-web-framework/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2023/11/phase-an-experimental-web-framework/</guid><description>Is there a better alternative to the classic web framework?</description><pubDate>Fri, 03 Nov 2023 00:00:00 GMT</pubDate></item><item><title>Route Model Binding Alternatives in Laravel</title><link>https://www.rick.me.uk/posts/2023/06/route-model-binding-alternatives-in-laravel/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2023/06/route-model-binding-alternatives-in-laravel/</guid><description>A middleware-based approach to route parameter resolution.</description><pubDate>Fri, 23 Jun 2023 00:00:00 GMT</pubDate></item><item><title>Devlog: Godot Wild Jam #53</title><link>https://www.rick.me.uk/posts/2023/01/devlog-godot-wild-jam-53/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2023/01/devlog-godot-wild-jam-53/</guid><description>A wild jam in Godot.</description><pubDate>Wed, 25 Jan 2023 00:00:00 GMT</pubDate></item><item><title>Raspberry Pi Thermal Camera Viewer</title><link>https://www.rick.me.uk/posts/2022/11/raspberry-pi-thermal-camera-viewer/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2022/11/raspberry-pi-thermal-camera-viewer/</guid><description>A Python solution for viewing MLX90640 thermal camera output on a Pi.</description><pubDate>Sun, 20 Nov 2022 00:00:00 GMT</pubDate></item><item><title>The Meaning of Practice</title><link>https://www.rick.me.uk/posts/2022/07/the-meaning-of-practice/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2022/07/the-meaning-of-practice/</guid><description>Learning how to get better at learning.</description><pubDate>Fri, 01 Jul 2022 00:00:00 GMT</pubDate></item><item><title>3D Game Engine Devlog, Part 4: Multiple Lights</title><link>https://www.rick.me.uk/posts/2021/07/3d-game-engine-devlog-part-4-multiple-lights/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2021/07/3d-game-engine-devlog-part-4-multiple-lights/</guid><description>Light types and multiple light support.</description><pubDate>Mon, 12 Jul 2021 00:00:00 GMT</pubDate></item><item><title>3D Game Engine Devlog, Part 3: OpenGL Progress</title><link>https://www.rick.me.uk/posts/2021/05/3d-game-engine-devlog-part-3-opengl-progress/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2021/05/3d-game-engine-devlog-part-3-opengl-progress/</guid><description>Progress on implementing features for the OpenGL renderer.</description><pubDate>Sun, 09 May 2021 00:00:00 GMT</pubDate></item><item><title>3D Game Engine Devlog, Part 2: Scene Improvements</title><link>https://www.rick.me.uk/posts/2021/04/3d-game-engine-devlog-part-2-scene-improvements/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2021/04/3d-game-engine-devlog-part-2-scene-improvements/</guid><description>Improvements to build time and scene integration.</description><pubDate>Sun, 18 Apr 2021 00:00:00 GMT</pubDate></item><item><title>3D Game Engine Devlog, Part 1: The ECS</title><link>https://www.rick.me.uk/posts/2021/03/3d-game-engine-devlog-part-1-ecs/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2021/03/3d-game-engine-devlog-part-1-ecs/</guid><description>Progress on the Entity Component System.</description><pubDate>Sat, 13 Mar 2021 00:00:00 GMT</pubDate></item><item><title>Building a 3D Game Engine in C++: A Devlog (Preface)</title><link>https://www.rick.me.uk/posts/2021/02/building-a-game-engine-preface/</link><guid isPermaLink="true">https://www.rick.me.uk/posts/2021/02/building-a-game-engine-preface/</guid><description>Chronicling my first attempt at building a 3D game engine on modern paradigms.</description><pubDate>Thu, 25 Feb 2021 00:00:00 GMT</pubDate></item></channel></rss>