Hytale

A sandbox game by Hypixel Studios
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Hytale is a sandbox game that was previously under development at Hypixel Studios, where I worked as a software engineer. In 2025, after a long development timeline, the project was cancelled and Hypixel Studios was closed.

Just five months later, in November 2025, the original founders of Hypixel Studios successfully closed a deal with Riot to re-acquire the project in order to finally deliver it to fans around the world through early access.

During my seven years with the original studio, after initially joining the team to build its website and supporting backend services, I worked on many aspects of the game, including both its original engine (consisting of a C# client and Java server–notably the version the current team ultimately returned to and shipped) and the C++ engine that was built on top of Flecs.

Below are some examples of my contributions to the project:

UI Programming

Across the HUD, inventory, world map, and creative tools

Combat

Contributions to combat features and effects

NPCs

Extensive work on the custom behaviour framework, including development of new behaviours and debug visualisation tools

World UI

Design and implementation of a system for attaching screen-space UI elements to world entities

Crafting

Planning and implementation of a data-driven crafting framework

Worldgen

Contributions to the world generation system

You can read more about the game on the official website.

Howling Sands wallpaper