There are also  
projects with this tag
 
       An overview of Unreal Engine's framework for gameplay actions & effects 
           A walkthrough of profiling in UE using first- and third-party tools 
           Light types and multiple light support. 
           Progress on implementing features for the OpenGL renderer. 
           Improvements to build time and scene integration. 
           Progress on the Entity Component System. 
           Chronicling my first attempt at building a 3D game engine on modern paradigms.